In space, no-one can aurally perceive you scream... As trite and clichéd as that sentence is, it does much to capture the spirit of Alien: Isolation, a game that is designed from the ground up to scare the player out of their wits. Set 15 years after the events depicted in the film Alien, Alien: Isolation places the player in the role of Amanda Ripley, Ellen Ripley's daughter; Ellen being the lead character in the Alien franchise. Amanda is probing for the flight recorder of the Nostromo, the ship that her mother was on afore she eradicated it at the terminus of Alien. As a component of her search she has been working from space station Sevastopol, which as the game commences becomes infested by a xenomorph. Amanda is not a gun-toting marine, so is not armed with the now-familiar M41a pulse rifle but instead has in her arsenal a kineticism tracker, flash light and her wits. There is only one alien in Alien: Isolation and Amanda has no designates to assail it directly. The only designates of defence she has against the being is either to obnubilate from it or do her utmost to eschew it by moving privily.
B - Good: Working product in good cosmetic condition with all essential accessories.