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Metroid Dread For Nintendo Switch

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The Hunter Becomes The Hunted On a remote alien planet, a mechanical menace awaits that will push even the galaxy's greatest bounty hunter to her limit. Join Samus Aran on her deadliest 2D adventure yet in Metroid Dread. A Feeling Of Imminent Dread The X parasite, a dangerous entity capable of...
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The Hunter Becomes The Hunted

On a remote alien planet, a mechanical menace awaits that will push even the galaxy's greatest bounty hunter to her limit. Join Samus Aran on her deadliest 2D adventure yet in Metroid Dread.

A Feeling Of Imminent Dread

The X parasite, a dangerous entity capable of mimicking any living thing, has been wiped out by renowned bounty hunter Samus Aran. Not long after, however, the Galactic Federation receives a mysterious and distressing transmission - contrary to reports, the X parasite is still alive. Intent on uncovering the truth, the Federation dispatches a group of Extraplanetary Multiform Mobile Identifier robots - or E.M.M.I. - to planet ZDR, the source of the transmission. Upon arrival to planet ZDR, contact is lost and the E.M.M.I. disappears without a trace. Sent to ZDR to investigate, Samus Aran is now the Federation's only hope to find the E.M.M.I. and determine whether the X parasite is still a threat to the entire galaxy.

The Long Road Ahead

To complete Samus' mission, navigate your way through the depths of a sprawling planet full of unique environments, perilous danger and mysterious secrets. Use familiar abilities to traverse these labyrinths, consult the map to find your way and dispatch hostile enemies in your path using powerful weapons. As you freely explore the planet, you'll encounter locked doors, ledges out of reach and areas too hazardous for Samus to safely venture into. By acquiring power-ups, you'll not only overcome these obstacles, but also discover paths and shortcuts through the environment. Between revisiting regions to explore previously-inaccessible areas and fighting the many larger monsters ZDR is home to, getting off the planet won't be easy. Especially since the missing E.M.M.I. are far dangerous than anyone could have ever imagined.

Armed And Dangerous

Samus always has her trusty Arm Cannon to hand but as she explores planet ZDR, she'll discover additional weapons and abilities that'll help her uncover the truth about her mission.

Beam

Samus' primary attack, launching a powerful beam of energy to both vaporise foes and open doors. It can be added power, as well as wider and special shot types.

Grapple Beam

A special for Samus' Arm Cannon, allowing her to attach to and swing from special points. Use it to reach previously inaccessible areas.

Melee Counter

Time a Melee Counter perfectly to repel enemy attacks and leave them open for one of your own, even while running or jumping.

Missiles

Powerful explosives that causes great damage to enemies, but can also open up hidden paths. Ammo is limited, but collecting Missile Tanks will expand the quantity Samus can carry.

Morph Ball

Samus can curl her Power Suit up into a ball, allowing her to fit through small gaps and tunnels. She can also drop bombs which allow her to access areas.

Spider Magnet

Special walls marked in blue can be traversed once Samus has the Spider Magnet, giving her access to areas of the planet.

Phantom Cloak

When activated, this ability allows Samus to remain hidden from threats, but be warned - the special Aeion energy that powers it drains faster if Samus moves while using it.

The Threat Of The E.M.M.I.

Tireless, relentless, merciless. Corrupted by unknown forces and no longer controlled by the Federation, the E.M.M.I. robots that stalk the depths of planet ZDR have only one goal-eliminates Samus Aran. Lurking within designated E.M.M.I. Zones around the planet, these deadly machines are always on the hunt. Explore areas where E.M.M.I. are active carefully to avoid detection - if you're spotted, the chances of survival are slim so get ready to run! Samus's speed, agility and Phantom Cloak can keep her one step ahead of the E.M.M.I., but it'll take something powerful to stop them for good. Deep within each E.M.M.I. Zone lies the means to temporarily enable the Omega Cannon - the only weapon capable of destroying an E.M.M.I. robot. Keep a steady hand and a steadier nerve while using it though or you'll never live to fight another day.

For items in used condition: The original packaging may not be included. Also, any downloadable content (DLC) or codes that usually come with these items are likely to have been redeemed already and are not available for reuse.
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Type: 

Games

Vendor: 

Nintendo

EAN/UPC: 

045496428464

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